module ProjectRussia
{
	imports {
		Base
	}

	item Hat_Vityaz
	{
		Type = Clothing,
		DisplayName = Vityaz-S Helmet,
		ClothingItem = Hat_Vityaz,
		BodyLocation = FullHat,
		IconsForTexture = VityazC,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = Hat_VityazOpen,
        ClothingItemExtraOption = RaiseVisor,
		BiteDefense = 100,
		ScratchDefense = 100,
        BulletDefense = 80,
		ChanceToFall = 1,
		Insulation = 0.45,
		WaterResistance = 0.40,
        Weight = 4.3,
        WorldStaticModel = Vityaz_ground,
    }

	item Hat_VityazOpen
	{
		Type = Clothing,
		DisplayName = Vityaz-S Helmet,
		ClothingItem = Hat_VityazOpen,
		BodyLocation = Hat,
		IconsForTexture = VityazC,
		CanHaveHoles = false,
		BloodLocation = Head,
		ClothingItemExtra = Hat_Vityaz,
        ClothingItemExtraOption = LowerVisor,
		BiteDefense = 90,
		ScratchDefense = 75,
        BulletDefense = 60,
		ChanceToFall = 1,
		Insulation = 0.2,
		WaterResistance = 0.8,
        Weight = 3.1,
        WorldStaticModel = Vityaz_ground,
    }

	item Hat_VityazNoMask
	{
		Type = Clothing,
		DisplayName = Vityaz-S Helmet,
		ClothingItem = Hat_VityazNoMask,
		BodyLocation = Hat,
		IconsForTexture = VityazNM,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		BiteDefense = 90,
		ScratchDefense = 75,
        BulletDefense = 60,
		ChanceToFall = 1,
		Insulation = 0.45,
		WaterResistance = 0.40,
        Weight = 2.4,
        WorldStaticModel = VityazNM_ground,
    }

    item Vest_M_Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M Vest (Black),
        ClothingItem = Vest_M_Black,
        BodyLocation = TorsoExtraVest,
        Icon = Mblack,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.8,
        WindResistance = 0.65,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_M_BNut
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M Vest (Blue Nut),
        ClothingItem = Vest_M_BNut,
        BodyLocation = TorsoExtraVest,
        Icon = Mnutblue,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.8,
        WindResistance = 0.65,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_M_GNut
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M Vest (Green Nut),
        ClothingItem = Vest_M_GNut,
        BodyLocation = TorsoExtraVest,
        Icon = Mnutgreen,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.8,
        WindResistance = 0.65,
        WorldStaticModel = HuntingVest_Ground,
    }
    item Vest_M_Flora
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M Vest (Flora),
        ClothingItem = Vest_M_Flora,
        BodyLocation = TorsoExtraVest,
        Icon = Mflora,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.8,
        WindResistance = 0.65,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Skirt_Police
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Knee-length Skirt,
        ClothingItem = Skirt_Police,
        BodyLocation = Skirt,
        Icon = SkirtPolice,
        BloodLocation = ShortsShort,
        Insulation = 0.1,
        WindResistance = 0.01,
        FabricType = Cotton,
        WorldStaticModel = Skirt_Short_Ground,
    }

    item Hat_PolicePilotka
    {
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Pilotka,
		ClothingItem = Hat_PolicePilotka,
		BodyLocation = Hat,
		Icon = PilotkaPolice,
		CanHaveHoles = false,
		ChanceToFall = 30,
		Insulation = 0.10,
		Weight = 0.5,
        WorldStaticModel = Pilotka_pol_Ground,
	}

	item Tie_Black
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Tie,
		ClothingItem = Tie_Police,
		BodyLocation = Neck,
		IconsForTexture = TieBlack,
		Weight = 0.1,
		WorldStaticModel = Tie_Ground,
	}
	item Tie_Green
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Tie,
		ClothingItem = Tie_Olive,
		BodyLocation = Neck,
		IconsForTexture = TieOlive,
		Weight = 0.1,
		WorldStaticModel = Tie_Ground,
	}

    item Jacket_SMK_Blue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SMChM Jacket,
        ClothingItem = Jacket_SMK_Blue,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = MVDUpper,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        WindResistance = 0.45,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Jacket_SMK_Winter_Blue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SMChM Jacket,
        ClothingItem = Jacket_SMK_Winter_Blue,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = MVDUpper_Winter,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.8,
        Insulation = 0.90,
        WindResistance = 0.75,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Jacket_SMK_NutBlue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SMK Jacket,
        ClothingItem = Jacket_SMK_NutBlue,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = SMK_Jacket_Blue,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        WindResistance = 0.45,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Jacket_SMK_NutGreen
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SMK Jacket,
        ClothingItem = Jacket_SMK_NutGreen,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = SMK_Jacket_Green,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        WindResistance = 0.45,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }

    item Trousers_SMK_Blue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SMChM Trousers,
        ClothingItem = Trousers_SMK_Blue,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_SMK_Blue_Tucked,
	    ClothingItemExtraOption = TuckPants,
        Icon = MVDLower,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 15,
        RunSpeedModifier = 1,
        Insulation = 0.6,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_SMK_Blue_Tucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SMK Trousers,
        ClothingItem = Trousers_SMK_BlueTuck,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_SMK_Blue,
	    ClothingItemExtraOption = UntuckPants,
        Icon = MVDLower,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 15,
        RunSpeedModifier = 1,
        Insulation = 0.6,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_SMK_NutBlue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SMK Trousers,
        ClothingItem = Trousers_SMK_NutBlue,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_SMK_NutBlue_Tucked,
	    ClothingItemExtraOption = UntuckPants,
        Icon = SMK_Pants_Blue,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 15,
        RunSpeedModifier = 1,
        Insulation = 0.6,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_SMK_NutBlue_Tucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SMK Trousers,
        ClothingItem = Trousers_SMK_NutBlueTuck,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_SMK_NutBlue,
	    ClothingItemExtraOption = UntuckPants,
        Icon = SMK_Pants_Blue,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 15,
        RunSpeedModifier = 1,
        Insulation = 0.6,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_SMK_NutGreen
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SMK Trousers,
        ClothingItem = Trousers_SMK_NutGreen,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_SMK_NutGreen_Tucked,
	    ClothingItemExtraOption = UntuckPants,
        Icon = SMK_Pants_Green,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 15,
        RunSpeedModifier = 1,
        Insulation = 0.6,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_SMK_NutGreen_Tucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SMK Trousers,
        ClothingItem = Trousers_SMK_NutGreenTuck,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_SMK_NutGreen,
	    ClothingItemExtraOption = UntuckPants,
        Icon = SMK_Pants_Green,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 15,
        RunSpeedModifier = 1,
        Insulation = 0.6,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Jacket_Prisoner
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prisoner Jacket,
        ClothingItem = Jacket_Prisoner,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = Prison_Jacket,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.45,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = Jacket_Ground,
    }

	item Shirt_Prisoner
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Prisoner Shirt,
		ClothingItem = Shirt_Prisoner,
		BodyLocation = Shirt,
		Icon = Prison_Shirt,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.30,
        WindResistance = 0.20,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}

	item Trousers_Prisoner
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Prisoner Trousers,
        ClothingItem = Trousers_Prisoner,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = Prison_Pants,
        ScratchDefense = 5,
        Insulation = 0.30,
        WindResistance = 0.4,
        WorldStaticModel = Trousers_Ground,
    }

}